Face of an old man sculpted in Zbrush, texturized in Substance Painter, shaded and rendered using Arnold in Maya. Hairs, eyelashes, eyebrows and beard done with Xgen.
Final render
Maya Xgen grooming
Maya Arnold surface shading
Maya Arnold skin shader
Substance Painter export layers
Substance Painter base color
Zbrush final sculpt
Zbrush sculpting process